Quinlan wrote:Cern if the enemy player is capable of spamming cc etc and interrupts you you shouldnt complain about the interrupt system but ponder why that char is free to cast while you are not.
In the old Western movies, where two Cowboys were in a duel, the one with the fastest draw usually won. The same is true in DAoC. The caster with the fastest cast will have the edge... especially if it's a mezz or a stun.
So in defence of Cernos' statement, a lot does depend on what bonuses you have from ToA stuff, how high RR you are etc.
So, the interrupt timer DOES need changing, I feel. It needs revamping because the game has changed almost beyond recognition in some aspects. The whole magic system needs looking at too, in certain cases... for example, Light Eldritches although powerful, need another spell to give them more variety. Light Eldritches originally (in the very early days of DAoC) had an aoe stun... but it was taken away. Nothing was given in return, so they have a deficiency. Maybe a baseline pb?